2D pathfinding - Unity Forum
forum.unity.com › threads › 2d-pathfindingNov 21, 2013 · 67. I found the easiest solution was simply to manage/update a 2D array in the code (very easy to do if you're using a tilemap) and have the A* Pathfinding base everything off the array. No need for Unity itself to do anything at all. Very efficient too - updating an array costs barely nothing at all.