Enemy AI NavMesh - Unity Forum
forum.unity.com › threads › enemy-ai-navmeshJun 26, 2014 · I the the navmesh but now i cant figure it out wt i hv to change in my script to use the navmesh properly or if i really hv to create a new enemy ai script to use the nav mesh. If someone can help me i will appreciate. Code (CSharp): using UnityEngine; using System.Collections; public class Mob : MonoBehaviour { public float speed;
llamacademy/ai-series-part-4 - Github
github.com › llamacademy › ai-series-part-4Mar 10, 2021 · An enemy that follows the player; NavMeshLinks to allow the player and enemy to jump from one platform to another, and on top of some walls. AgentLinkMover to control how NavMeshAgents will traverse NavMeshLinks; Animated 3D Model based on NavMeshAgent's movement; Dynamically spawned enemies at random points on the NavMesh
Enemy AI System · GitHub - Gist
gist.github.com › trackerlwd › 3e6d0aca66ec69393e90Enemy AI System Raw EnemyAI.cs sing UnityEngine; using System. Collections; [ RequireComponent ( typeof ( NavMeshAgent ))] public class EnemyAI : MonoBehaviour { public enum EnemyState { Patrol, Chase, Attack } public Transform [] wayPoints; public Transform targetPlayer; public float maxDamage = 10f; public PlayerHealth playerHealth;