Dynamic 2D Pathfinding — Godot Forum
www.godotforums.org › 27063 › dynamic-2d-pathfindingAug 02, 2021 · The pathfinding they present would work for a static map, but not a dynamic one. When their example game's movement isn't grid-based (which it isn't in mine, I should add), they always instruct the viewer to make sure to leave a gap between the edge of the navigable space and the edge of the navmesh itself, so that the nagivating creature doesn ...