Dijkstra's algorithm - Wikipedia
en.wikipedia.org › wiki › Dijkstra&Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4] [5] [6] The algorithm exists in many variants.
Dijkstra's Algorithm - Shortest Path | Erik Hazzard
vasir.net › blog › game_developmentThis post will cover the basics of Dijksta's shortest path algorithm and how it can apply to path finding for game development. It is my opinion that understanding this algorithm will aid in understanding more complex AI algorithms, such as A*. This post is aimed more towards developers starting out in game development or those curious about Dijkstra's algorithm, but this will be a somewhat ...